October 01, 2012

Arduino LCD game: High Noon

Once more Emmanuel Turner has ported another game to work with an Arduino and our LCD Keypad Shield. In this instalment he brings us the classic game "High Noon" using some clever coding and using PROGMEM to get around the Arduino's memory limit. The game works well and with some imagination is a great interlude, for example:

 

For more information including the sketch and other interesting Arduino projects, visit Emmanuel's siteAnd for more, we're on twitter and Google+, so follow us for news and product updates as well.

Instead of building your own LCD module onto a breadboard, save time and move forward with the Freetronics LCD & Keypad shield which contains a bright 16x2 character LCD and five buttons that can be read from only one analog input pin:



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