November 19, 2014

Build an Arduino-controlled two player Simon game

The classic memory game Simon has been recreated in many forms using the Arduino development platform, with an almost infinite amount of variations with regards to the controls and outputs. However Jason Poel Smith has taken things further and created a two-player version that allows the end user to add their own control types for the buttons.

By adding sockets connected to the four inputs for the game, almost anything can be used that closes the circuit, from connecting a piece of fruit to actual people, using each person's head as a button. You might want to be careful with that example. A quick demonstration is shown in the following video:

This would be a lot of fun, so to make your own start with reviewing the project page. And for more, we're on facebookGoogle+, and twitter - so follow us for news and product updates as well.

If you're looking for an Arduino Uno-compatible board to embed into various projects, choose what tens of thousands of others have done and use our Freetronics Eleven - the Arduino-Uno compatible with low-profile USB socket, onboard prototyping space and easy to view LEDs: 


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