July 10, 2014

Add realistic engine sounds to RC vehicles with Arduino

Enthisiasts of the world of scale modelling will go to great lengths to ensure the accuracy of their models, both in look and operation. However for remote-controlled vehicles the missing element can often be the actual sound of the real thing. This was Nick Ward's problem and by creating an Arduino-powered solution his model vehicles now have an extra dimension of realism.

By using a simple PCM audio sample, the Arduino can play back the sound with a speed based on a signal received from the RC electronics, and further examples are demonstrated that are more interactive and realistic. These are explained in some detail through the following interesting video:

For more informatio, sketches and so on - visit Nick's github page. And for more, we're on facebookGoogle+, and twitter - so follow us for news and product updates as well.

Need a small Arduino-compatible for use with your own projects? Then check out out our LeoStick. It's the Arduino Leonardo-compatible board that's cheaper and smaller than the original:

 Apart from being one of the smallest Arduino-compatibles on the market with USB, it also has an onboard RGB LED and piezo which can be used a knock sensor and various tune and sound effects. Plus you can add extra circuitry with the matching protostick! For more information and to order, click here.


kenny said:

hello, i’m trying to make a soundmodule. is it possible to share your sketch please?
with kind regards

Leave a comment

Comments have to be approved before showing up.