September 06, 2016

Joystick Controlled Labyrinth

Does your “labyrinth” game sit unused collecting dust on shelf? Is it too good to throw away even though you never use it? Why not bring your “labyrinth” into the 21st century! With this fascinating project from instructables member tripletray you can control your labyrinth using your Nintendo Wii controller and an Arduino (you can read more about using a Wii Controller with your Arduino here).

Labyrinth

At a basic level the Arduino reads inputs from a game controller which are converted into movement of the labyrinth plane using some servos. Not only does this project allow you to control your labyrinth using your Wii Controller, but it also includes a solenoid which automatically reloads to the ball to the starting position in the event of a (likely) unsuccessful run.  You can find full code examples and read about this project at the following link.

H-Bridge

If you are looking for a convenient way to interface your servo motors with an Arduino why not checkout our H-Bridge motor driver shield. A H-Bridge allows you to easily control the direction of your motors from within your code. Our own Dual Channel H-Bridge Motor Driver Shield allows you to drive two DC motors or a stepper motor. The Dual Channel H-Bridge Motor Driver Shield features PWM control, selectable current limits and a prototyping area to add your own parts. To find out more check out the Dual Channel H-Bridge Motor Driver Shield page.

To keep up to date with the latest news, projects and product announcements follow us on Facebook and Twitter.

Leave a comment

Comments have to be approved before showing up.