Arduino forum member and local student 'sirsquidness' is working on a library that allows an Arduino board to interface with a 3D virtual environment setup for an interesting use. Not playing games, but instead virtualising computer network statistics and anomalies using a 3D virtual world. In their words:
External events (such a traffic monitored with conventional network sniffers) will be mapped into dynamic behaviour of in-world entities. In-world interactions between 'players' and entities will be mapped to external world actions (such as updating the ACL on a local firewall).
How an Arduino fits in is that it can be used as a source of input or output for the 3D world player/network administrator. Here's an input example:
Certainly something completely novel and possibly very useful. For more details start with their forum post here. And for more, we're on twitter and Google+, so follow us for news and product updates as well.
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