August 27, 2014

Build an electronic "Sapo" game with Arduino

Orginally from South America, the "Sapo" game consists of a group of holes that players will toss coins into from a distance, with the score proportional to the amount of coins that reach the desired hole. This classic game has been brought into the 21st century by Colin O'Hara who has designed an electronic version of the game with an Arduino and various display technologies.

The board for the game has microswitches in each coin hole that will report to the Arduino of a succesful coin entry, with the player's score being displayed either on a typical LCD module or in this case one of our large Dot Matrix Display units, as demonstrated in the following video:

This is a fun game of skill that has been translated well into an electronic form. For more information including the Arduino sketch, check out Colin's project page. And for more, we're on facebookGoogle+, and twitter - so follow us for news and product updates as well. 

As used in the project mentioned above, check out our Freetronics Dot Matrix Displays. They're simple to use, yet very bright for indoor and outdoor situations. Available in various colours, the 32 x 16 LED matrix can display text and graphics quite easily - and can be daisy-chained together for extended displays. For more information, see our range of Dot Matrix Displays here

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